Connect here
-
- Some services are not accessible on smartphone
- Open a session
- My Account
- Customer Service
-
Products
-
Pre-orders
Pre-orders
- Featured Pre-orders
- All Pre-orders
- 2025 - Week 12 (Mar 17)
- 2025 - Week 10 (Mar. 3)
- 2025 - Week 9 (Feb. 24)
- 2025 - Week 8 (Feb 17.)
- 2025 - Week 6 (Feb. 3)
- 2025 - Week 5 (Jan. 27)
- 2025 - Week 4 (Jan. 20)
- 2025 - Week 3 (Jan. 13)
- 2025 - Week 2 (Jan 6)
- 2024 - Week 51 (Dec. 16)
- 2024 - Week 50 (Dec. 9)
- 2024 - Week 49 (Dec. 2)
- 2024 - Week 48 (Nov. 25)
- 2024 - Week 47 (Nov. 18)
- 2024 - Week 46 (Nov. 11)
- 2024 - Week 45 (Nov. 4)
- 2024 - Week 44 (Oct. 28)
- 2024 - Week 43 (Oct. 21)
- 2024 - Week 42 (Oct. 14)
- 2024 - Week 41 (Oct. 7)
- 2024 - Week 40 (Sept. 30)
- 2024 - Week 39 (Sept. 23)
- 2024 - Week 38 (Sept. 16)
- 2024 - Week 37 (Sept. 9)
- 2024 - Week 36 (Sept. 2)
- 2024 - Week 35 (Aug. 26)
- 2024 - Week 34 (Aug. 19)
- 2024 - Week 33 (Aug. 12)
- 2024 - Week 32 (Aug. 5)
- 2024 - Week 31 (July 29)
- New Releases
- Fantasy Flight
- Board Games
- Miniature Board Games
- Tabletop Miniatures
- Collectible Card Games
- Books
- Puzzles
- Roleplaying Games
- Accessories
- Clearance
- Displays
- Decor
- Toys
- Plushies
- All
-
Pre-orders
-
Accessories
- Publishers
- New Releases
- Pre-orders
- Magic Deals
- Clearance
- Contact Us
- FAQ
- Application Request
- Lion Rampant Imports>
- Products>
- Board Games>
- Co-operative Games>
- Wolves (No Amazon Sales)
Wolves (No Amazon Sales)
Product Code: CAC3004
Wolves is a semi-cooperative board game for 3-6 players. You take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you need to co-operate and share through the gifting of what you've gathered and grown, which will dwindle as you head toward winter.
If any player fails to meet their community's needs, all players lose the game — but if everyone makes it through winter, the player who gained the most status will be elected chief of all of the communities and granted an additional victory.
Status is gained through efficient gifting of resources to other players and sharing excesses with your own community. Phases of each turn are played either simultaneously, or in status order, which can change from turn to turn.
If any player fails to meet their community's needs, all players lose the game — but if everyone makes it through winter, the player who gained the most status will be elected chief of all of the communities and granted an additional victory.
Status is gained through efficient gifting of resources to other players and sharing excesses with your own community. Phases of each turn are played either simultaneously, or in status order, which can change from turn to turn.
- Designer : Connor Alexander
- Artist : Sa'dekaronhes Esquivel
- Number of players : 3 - 6
- Playing time : 45 - 90
- Recommended ages : 15+
- Language : EN